I proposed a suggestion to my guild yesterday that wasn’t actually endorsed by the masses. To put it simple, I wanted my guild to cut down from two days a week to one day a week when it comes to raiding. Why did I do this? Two days of raiding is already very little, but when there’s only once instance to raid even that gets too much.
Burnout is closing in as it always has been doing at the end of a raid. People are getting tired of farming the same instance over and over, especially when we got nowhere else to go. In TBC we could change between Tempest Keep and Serpentshrine, Black Temple and Mount Hyjal, and Sunwell was not within reach for most of us until the expanison hit.
Today we got one instance to go to and that’s Icecrown. We’re so overgeared that no place else offers a vague challenge. That’s why I think we should raid one day a week instead of two, because people will get tired, they will get sick of the game, they will be burned out and we will lose them before the new raid is released.
However, most people seem to think that the amount of time you spend playing is not proportional to the amount of time you use to get burned out. I can certainly understand why some people are reacting to this, they are not sick of the game and they already think two times a week is little, so of course they’re against this, but I only want to prevent the same disaster that’s been taking place every single time we come to this place in time. At the end of Naxxramas we nearly lost all our raiders from TBC, at the end of Ulduar we had trouble filling a raid with barely 20 people, at the end of ToTC people were so damn tired of WoW that some left to never return, all because we insisted on over-farming those instances.
I think we’ve reached a point in WotLK that makes me say I’m really looking forward to Cataclysm. Hopefully they will learn from their mistakes and not repeat this failure of an expanison.
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